I played a new Reiner Knizia game for 3-5 players this weekend: High Society. I'd recommend it very highly. It is a bidding game where each player is a yuppie who just sold his or her dot-com and has money to spend on luxury items. Everybody starts with the same amount of money: one card for each of $25, $20, $15, $12, $10, $8, $6, $4, $3, $2, and $1-million dollars. There are 10 luxury items available, valued between 1 and 10 points. In each round, a different luxury item is up for bid. In turn, each player, announces their bid (or passes), and puts down cards totaling their bid. Bidding continues (players can increase their bid when it is their turn again, however, once a player passes, he or she cannot bid on that item any more) until every person but one passes. Players who pass take back their money, the player who won gets the item and pays the cost. Bidding is interesting in that you are not allowed to make change, meaning if your cards are ($10, $6, $4) and you bid $4 on your first turn, then if you want to bid $10 on your second turn your are not allowed to pick up the $4 and put down the $10, you can only add the $6 card to the bid to get to $10. As a result card management becomes very important.
There are also cards that you bid not to get: the thief who steals a luxury item and gambling debts which takes 5 points off your total, and a card that halves your point total. When these are up for bidding, the first person to pass takes the card and the remaining players pay what they bid. There are also 3 other modifiers to bid on that double your point total. When the fourth of the double/half modifiers comes up for bid, the game ends immidiately.
At the end of the game, if you do not have more money than at least one other player, you have automatically lost the game (regardless of how many luxury items you own). The winner is the person who has the most points (from buying luxury items) from the remaining players.
Because the order items come up for bid is random and the game ends when the fourth point total doubler/halver comes up for bid, players are forced to decide between overpaying on an item early in the game (hoping for a short game) or saving your money hoping to pick up items cheaply at the end when everyone else has run out of money (hoping for a long game). In addition, to win, a player needs to make sure that one other person has less money than they have. In several of the games I played, the person with the most points has the least amount of money and lost the game as a result.
High Society is easy to learn, takes 20 minutes to play, and costs about $20. I'm planning to pick up a copy in the near future.